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There is so much detail that falls out of the level of detail assimilation. “The technology has to be tested independently of the specific environment (like a track) and it has to be tested per environment as well.
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A lot of that detail has to be known by the testers before they can make sure that the quality of the game is accurate. Project Cars 2 is built using an in-house engine and testing isn’t just reserved for the cars or the track. “Instead of ‘QA’ing’ a gameplay experience you have to QA the technology behind it.”ĭoes it sound like the real car? Did we capture the car or is it wrong? Does it handle like the real thing? Have we captured the essence of the car? “There’s so much of it right from the get-go,” says Stephen Viljoen, game director for Project Cars 2 developer, Slightly Mad Studios. In fact, it’s fair to say that QA and testing are inherent in building a racing simulation. But with a simulation you aren’t just testing to make sure it works, you’re also testing to make sure it’s as realistic as possible. Of course, there are some things that will always be familiar in games testing – bugs, glitches, graphical issues, memory leaks, etc. Testing a game like Project Cars 2 is an unusual process compared to most.